t>
Graduated with an engineering degree in computer science, as well as holding a Two Year Technical degree in Computer Science, I am always open to professional opportunities. My focus is particularly on the field of 3D computing, with a special interest in projects developed using tools such as Unity or Unreal Engine.
Below, you will find my diplomas, various professional experiences, skills, as well as the different projects I have worked on. Feel free to download my resume as well.
At Euro-Information Développements (EID):
Development of a real-time 3D visualization tool for a railway signal editor. Development of a connection to simulation software through an Azure Active Directory.
Back-end and front-end development of an application for optimizing the scheduling of home healthcare services.
Development of a spatial data enrichment module for a web application
Inventory of computer equipment, filing of documents, updating of a software application to a web application
Software Development, Virtual Worlds, and Digital Imaging
Digital Imaging course
Options: Computer Science and Digital Technologies, Regional Culture






















I had the opportunity to carry out my final
engineering internship at Transurb Simulation.
One of the major tasks during this internship
was to develop a real-time 3D railway signal
visualizer without the need to start a complete
simulation.
Tools & Technologies: Unity, WPF
The LeonAR project is a French-German
collaboration between the University of
Technology of Belfort-Montbéliard and
the Technische Universität
Kaiserslautern (Lehrstuhl MTS). The
main objective of the project is to
develop a mobile augmented reality (AR)
application for students, aiming to make
educational materials more interactive.
As part of this project, I had the
opportunity to work on a tool that allows
users to navigate and be guided within a
building using the AR application.
Tools & Technologies: Unity, ARFoundation.
"Guitar-LeARning" is a group project
that took place within the scope of my
specialization in "Virtual World" at
UTBM.
The goal was to create an application
that facilitates learning to play the
guitar using augmented reality.
In my contribution, I primarily focused
on the AR aspect of the project,
particularly the projection of the
guitar strings. Pose calculations were
simplified using the OpenCV library.
Tools & Technologies: OpenCV, C++, Visual Studio Code
This website was developed as part of
an internship during my 4th year of
engineering studies.
While I wrote some parts of the backend, my main focus was on refactoring
the front-end.
Tools & Technologies: Spring Boot,
Angular, JavaScript, CSS, Bootstrap,
HTML.
"A Simple Spaceships War" is a video
game created with Unity.
It's a shoot 'em up developed during
my two year technical degree.
Originally planned as a 2D game, I
decided to evolve it into 3D and added
a mobile port.
Tools & Technologies: Unity, C#
"UnderWater" is a "die-and-retry"
platformer game created for the Mini
Jam 33: Underwater on itch.io.
It was my first experience with Unity,
and I co-created it with
@ThomasHerve. For my first
experience, I decided to focus on
game/level design, while T.Herve
handled the technical aspects of the
game.
Tools & Technologies: Unity, C#
This is a Blender project done as part of a 3D modeling
course. The goal was to create a dining room with
furniture and food. I chose to go for a medieval style to
break away from a modern look and bring some variety to
the overall projects. It's worth mentioning that this was my
first experience with a 3D modeling tool
Tools & Technologies: Blender