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About me

Graduated with an engineering degree in computer science, as well as holding a Two Year Technical degree in Computer Science, I am always open to professional opportunities. My focus is particularly on the field of 3D computing, with a special interest in projects developed using tools such as Unity or Unreal Engine.

Below, you will find my diplomas, various professional experiences, skills, as well as the different projects I have worked on. Feel free to download my resume as well.

Download my resume (FR)

Professional Experience

 
 
 
 
 
Since July 2024

ICSIS Est, Schiltigheim, France
Computer Engineer (Contractor)

At Euro-Information Développements (EID):

    • Updating the Data Transfer Objects (DTOs) of a billing application to optimize it in a C# environment.
      Implementing a recurring billing system through batch processing in COBOL and C#.
      Developing REST APIs according to the Afnor XP Z12-013 standard in a cloud environment using AspNetCore, Cloudbee, and Openshift.
  • February 2023 (6 months)

    Transurb Simulation, Namur, Belgium
    Computer Science Engineer (Internship)

    Development of a real-time 3D visualization tool for a railway signal editor. Development of a connection to simulation software through an Azure Active Directory.

     
     
     
     
     
     
     
     
     
     
    September 2021 (6 months)

    UTBM Laboratoire NIT, Belfort, France
    Assistant Engineer (Internship)

    Back-end and front-end development of an application for optimizing the scheduling of home healthcare services.

    June 2020 (2 months)

    VIALIS, Colmar, France
    Intern in IT developmen

    Development of a spatial data enrichment module for a web application

     
     
     
     
     
     
     
     
    August 2019 (1 month)

    CRIT, Colmar, France
    Temporary assistant technician at VIALIS

    Inventory of computer equipment, filing of documents, updating of a software application to a web application

    Education

    March 2024

    Engineering Degree in Computer Science
    180 ECTS

    Software Development, Virtual Worlds, and Digital Imaging

     
     
     
     
     
     
     
     
    September 2020

    Two-year technical degree
    in Computer Science – 120 ECTS

    Digital Imaging course

    June 2018

    Scientific High School diploma

    Options: Computer Science and Digital Technologies, Regional Culture

     
     
     

    SKILLS

    Programming

    Angular
    WPF
    C#
    Java
    Spring Boot
    HTML
    CSS
    Javascript
    SQL
    C++
    Cobol

    Softwares

    Eclipse
    Visual Studio Code
    Unity
    Visual Studio
    Git
    Pack Office
    Mercurial
    SVN
    DBeaver
    Jira
    Blender

    Portfolio

    Transurb - 3D Railway Signal Editor

    I had the opportunity to carry out my final engineering internship at Transurb Simulation. One of the major tasks during this internship was to develop a real-time 3D railway signal visualizer without the need to start a complete simulation.

    Tools & Technologies: Unity, WPF

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    LeonAR

    The LeonAR project is a French-German collaboration between the University of Technology of Belfort-Montbéliard and the Technische Universität Kaiserslautern (Lehrstuhl MTS). The main objective of the project is to develop a mobile augmented reality (AR) application for students, aiming to make educational materials more interactive. As part of this project, I had the opportunity to work on a tool that allows users to navigate and be guided within a building using the AR application.

    Tools & Technologies: Unity, ARFoundation.

    Guitar-LeARning

    "Guitar-LeARning" is a group project that took place within the scope of my specialization in "Virtual World" at UTBM. The goal was to create an application that facilitates learning to play the guitar using augmented reality. In my contribution, I primarily focused on the AR aspect of the project, particularly the projection of the guitar strings. Pose calculations were simplified using the OpenCV library.

    Tools & Technologies: OpenCV, C++, Visual Studio Code

    Isycare's Website

    This website was developed as part of an internship during my 4th year of engineering studies. While I wrote some parts of the backend, my main focus was on refactoring the front-end.

    Tools & Technologies: Spring Boot, Angular, JavaScript, CSS, Bootstrap, HTML.

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    A Simple Spaceships War

    "A Simple Spaceships War" is a video game created with Unity. It's a shoot 'em up developed during my two year technical degree. Originally planned as a 2D game, I decided to evolve it into 3D and added a mobile port.

    Tools & Technologies: Unity, C#

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    UnderWater

    "UnderWater" is a "die-and-retry" platformer game created for the Mini Jam 33: Underwater on itch.io. It was my first experience with Unity, and I co-created it with @ThomasHerve. For my first experience, I decided to focus on game/level design, while T.Herve handled the technical aspects of the game.

    Tools & Technologies: Unity, C#

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    3D Modeling

    This is a Blender project done as part of a 3D modeling course. The goal was to create a dining room with furniture and food. I chose to go for a medieval style to break away from a modern look and bring some variety to the overall projects. It's worth mentioning that this was my first experience with a 3D modeling tool

    Tools & Technologies: Blender

    CONTACT